49 Side Quests to Try on a Walk While High
49 Side Quests to Try on a Walk While High
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On your next neighborhood walk, give yourself one thing to come back with. It could be a book from a little library, the name of the artist who painted that mural, or a photo that looks like the cover of an album your friends would actually play. A walking side quest is a small mission tucked into a route you already know.
If you’re looking for things to do outside while high, choose one quest that fits the distance, daylight, and company you have. Start with a familiar sidewalk or park loop. For a wider range of plans, see our guide to things to do while high, alone or with friends.
Neighborhood missions for your next walk
- Find a geocache on your usual route. Use Geocaching’s beginner guide to pick an easy cache in a public spot you know. Bring a pen, sign the log, then put the container back where you found it.
- Let a friend pick a secret destination. Agree on a walking limit. Your friend picks a stop within it and gives you three clues along the way, with one guess per clue. Make the last clue so specific it only fits one place.
- Bring home a $5 souvenir from your own neighborhood. Stop at a thrift store or sidewalk sale and shop like you’re passing through town for the first time. Find one thing with a story, even if the story is just why somebody made that mug.
- Find out who painted the mural you always pass. Look for a signature or plaque, then search the artist’s name. If you discover a second piece on a familiar route nearby, make it the next stop.
- Do a corner-store draft. Each person picks one unfamiliar snack and one nonalcoholic drink. Take the haul to a bench, split what makes sense to share, and award a winner for the combination you’d buy again.
- Trade a book at a Little Free Library. Find a box on the Little Free Library World Map or stop at one you’ve passed before. Bring a book to leave and read the opening paragraph of up to three contenders before choosing one to take home.
- Crown the best view on your side of town. Nominate two public viewpoints on the same loop. Give each a minute, then pick the one you’d show a friend visiting for a single afternoon.
Creative side quests for a photo walk, sketchbook, or phone
- Shoot an album cover on the way home. Pick a genre before you leave. Find the backdrop that fits it, pose with whoever’s up for it, and give the album a name that belongs on the cover.
- Make a six-second neighborhood movie. Shoot three two-second clips from public spots. A theater marquee sets the scene, a torn ticket you brought from home adds a detail, and the locked box office delivers the ending.
- Spell your street name in storefront lettering. Photograph one letter at a time on public-facing signs and use the best ones to spell the name of your street. Try to get each letter from a different sign.
- Steal a color palette from a shop front. Pull four colors from one facade, including the small accent most people would miss. Save the palette for an outfit, a room, or the cover of your next sketchbook.
- Record a postcard you can hear. Stop somewhere out of the way and capture a few seconds of a fountain, wind in the trees, or a crosswalk signal from the sidewalk. Add one spoken sentence about where you are and what brought you there. Keep other people’s conversations out of the recording.
- Draw one storefront from a bench. Take a pen and give yourself five minutes. Sketch the facade, then spend the last minute on the one detail that would tell a friend which shop it is.
- Make a tiny figure look enormous. Bring a toy or a paper cutout. Hold it near the camera and frame a public building behind it from the sidewalk. The goal is one photo in which your tiny character looks taller than the roof.
Walk to something worth stopping for
- Put two bakery counters head to head. Pick two nearby spots that both sell chocolate chip cookies, doughnuts, or hand pies. Get one from each and use a bench as the judging table.
- Get a vending-machine surprise with pocket change. Give yourself one purchase at a gumball, sticker, or capsule machine. If you’re with a friend, both of you predict what’s coming out before you turn the knob.
- Pick a record by its sleeve alone. Browse a public-facing display or a shop bin during opening hours. Pick the sleeve you’d frame, then look up one track from the record once you’re seated.
- Take a drink order from a friend’s hometown. Ask what they used to order at a soda shop, coffee counter, or diner. See if a spot on your route can make a nonalcoholic version and report back on how close you got.
- Find one flower stem that looks good in a jar. Walk to a flower shop or market stall and pick a single stem you can buy. Ask its name so you can remember what to look for the next time you see it.
- Choose one dessert from a market stall you usually skip. Look for something sold ready to eat, then ask the vendor what the main flavor is. Bring one back to the group and see which flavors they can pick out.
- Find the flyer that sets up your next outing. Walk to a library or café noticeboard, pick a performance, book sale, or gallery opening you’d really attend, and save the date. Send it to the friend who’d come with you.
Follow a bit of neighborhood history
- Decode a faded advertisement on a brick wall. Take a photo from the sidewalk, enlarge it when you stop, and see how many letters you can recover. Search the most distinctive word with your town’s name.
- Find the oldest date carved into a building. On a familiar block, look for dates over doorways, on cornerstones, or on plaques. Choose the oldest date you can read, then guess what the building originally housed before checking.
- Walk to a place an old map says used to be something else. Before leaving, use the Library of Congress guide to Sanborn maps or a local library collection to find an old map. Pick a nearby building and compare its historic use with what’s there today from the sidewalk.
- Find out who your park was named for. Walk to the entrance sign and start with the name on it. Look for an interpretive panel or a parks department page, then tell your walking partner the detail you least expected.
- Recreate an old photo of your block. Pick an archival photo with a doorway, roofline, or street corner you recognize. Match its angle from a public sidewalk and save the two images side by side.
- See what a public sculpture’s title changes. Walk around it where there’s a clear path and write down a title of your own. Read the actual title and see whether it makes a detail you missed stand out.
- Find out why a corner store has two front doors. Choose a building detail you’ve genuinely wondered about, such as a bricked-up window or an upstairs door. Make a guess on the walk, then look for an answer in a local archive or ask someone who knows the building when it’s convenient.
Walking side quests with friends
- Walk to a game you can finish in ten minutes. Bring cards for one hand of rummy at a picnic table, or bring paddles and a ball if the park has a ping-pong table you know. Play one round and finish the loop.
- Hold a park-bench playoff. Compare three benches along one path. Judge them on comfort, view, and the quality of the conversation they’d encourage. The winner becomes your usual meeting spot for the next walk.
- Make a scavenger hunt from five things on your block. Each friend contributes something specific, like a mailbox shaped like a house or a sign with a bird on it. Swap lists and see who can check off three items from the sidewalk first at a walking pace.
- Trade ten-minute tours. Each person gets one stop to explain on the same loop. Show a friend where you took a favorite photo or bought your first concert ticket, then let them take you somewhere with a story of their own.
- Run a two-minute real-estate pitch for a fictional tenant. Pick a public-facing storefront and assign it a tenant, like a ghost who repairs watches. Each person gets a minute to explain which visible feature makes it the perfect address.
- Bring three objects that can start a story. Each person pockets a small thing from home, like a ticket stub, old key, or pin. Take turns revealing one at each halt along the loop and telling how you ended up with it.
- Let a friend send you one walking prompt. Before leaving, ask someone who’s staying home to give you a thing to find along your route. Send back one photo or a description. For the rest of the walk, try a few of our funny and thoughtful questions to ask while high.
Park and nature side quests on an easy loop
- Put a name to the bird you keep hearing. Stop by a tree line and open Cornell’s Merlin Bird ID for a possible match. Compare its example call with what you heard and see if you can spot the bird from the path.
- Find a tree with a name tag. Look for labeled trees in a public garden or park. Pick the tree you’d be able to recognize again and note the detail, such as its peeling bark or unusually shaped leaves, that gave it away.
- Make a leaf print for your sketchbook. Where collecting is allowed, pick up one fallen leaf. At a picnic table, put it under your paper and rub over it with the side of a pencil. Write the location and date beside the print.
- Find where a rain garden gets its water. Look for a signed rain garden at a park or library. From the path, trace a visible curb opening, downspout, or channel into the planting bed. Sketch the route an imaginary raindrop would take.
- Pick the centerpiece for a pocket picnic. Bring one ready-to-eat snack you’re genuinely looking forward to, then walk to a familiar picnic spot. Add one thing that makes it feel like an outing, like cloth napkins or the good chocolate.
- Try to photograph the park inside a soap bubble. Bring a small bottle of bubbles to a quiet patch of grass. Have a friend blow one or two while you try to catch a reflection of the trees or skyline before it pops.
- Walk to a public piano and play one song. If a nearby park or plaza has a piano marked for public use and it’s available, try a tune you already know. A friend can name a song for you to attempt or bring one of their own.
Side quests that leave you with a souvenir or a story
- Make a museum page for things nobody puts in museums. Choose three public objects on one block, such as a cast-iron boot scraper, an old bike rack, or a tiled shop entrance. Sketch or photograph them and give each one a tiny exhibit label with a real detail about what it does.
- Print a photo from today’s walk. Pick a shot on the way to a nearby print kiosk, if you have one on your loop. Get one small print and write where you took it on the back before it goes on the fridge.
- Draw a menu for the shop you’d open on this block. Pick a real storefront you can view from the sidewalk and imagine the kind of place you’d put there. Use a color or shape from the building and write three items, including the one you’d order yourself.
- Return a kindness to a local spot. Walk to a bookstore, bakery, or repair shop that once did something memorable for you. Bring a short thank-you note describing what you remember and drop it off when the staff has a moment.
- Find a piece of local art small enough to carry home. Head to a gallery shop or maker’s market with a budget you’ve set in advance. Look for a postcard, sticker, or small print with an artist’s name you can look up later.
- Start a pocket passport for repeat walks. Fold a sheet into a booklet. Start with one piece of paper you’re welcome to take, like a public event flyer, café receipt, or gallery handout. Add the place and date and leave space for the next walk.
- Mail a postcard from your own town. Buy or bring a stamped postcard, write a friend a few lines about what happened on the walk, then make the public mailbox your last stop.
Plan the route before heading out
Pick a familiar, well-lit route with sidewalks, safe crossings, and an easy way home. Step aside before looking at maps or framing photos. Check hours and access for any stop you’re counting on, and stay on public paths or in areas open to visitors.
CDC guidance on cannabis and driving explains how THC can affect balance, coordination, and judgment. If you feel unsteady, disoriented, or too affected to handle crossings, stay where you’re comfortable and save the walk for later. Keep the route short and go with a trusted sober friend if you’re going out after using cannabis. Never drive while impaired. For more on activities to avoid, see what not to do while high.
For a snack quest, pack ordinary snacks. If you keep hemp-derived THC edibles at home, such as Green Nursery’s Delta-9 + CBD Cannabliss Gummies, keep them in their labeled packaging in locked, child-resistant storage, separate from ordinary candy. The CDC’s edible cannabis guidance also notes that effects can be delayed and last longer than expected. Plan the outing around how you feel.
Frequently asked questions
What is a side quest on a walk?
It’s a small task you can finish along the way, such as mailing a postcard, finding a geocache, or choosing the best cookie from two bakeries. Pick something with a finish you can recognize.
What are good free side quests to do on a walk?
Walk to a mural and identify the artist, decode a faded brick-wall advertisement, or bring a book you already own to a Little Free Library. If you have a phone, a six-second movie is another free option.
What’s a good solo side quest on a short walk?
Pick one block and one finish. Photograph the letters to spell a short word, find the oldest date on a building, or sketch one shop front at a place you can sit.
What if there aren’t any shops within walking distance?
Use a familiar public path or park. Bring a deck of cards, try a leaf rubbing where collecting is allowed, or pick two places on the same loop and decide which has the view you’d bring a friend back for.
What if it’s late or I feel too high to go out?
Save the walk for daylight if your route has poor lighting or your stop is closed. If you feel too affected to go out, stay somewhere familiar. You can pick tomorrow’s destination from the couch and go when you feel ready.
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